Dear Diary:
Reading of the day Psalms 92:7
When the wicked spring as the grass, and when all the workers of iniquity do flourish; it is that they shall be destroyed for ever:
It certainly feels that evil fourishes sometimes! Being a warrior of Christ with a special mission to eviscerate evil, with sharp pointy objects, can sometimes be difficult to combine with a life as a top chef and mistress of the soufle. But I do my best. After rescuing the Professor we are now on our way to the University even though it is quite late. Yorick works at night so seems quite happy and Rex is convinced that we need to move fast. Will this be a walk in the park or will my knives get to play.
So onwards and upwards. We are visiting the University as the second scenario so, no doubt, added time pressure will be applied.
Before we move to
the scenario let's discuss storage as it is something that, I know, weighs
heavily on our minds. I am often out and about will bump into a stranger who
will say, 'Greetings heroic blog writer. What you haven't covered is how you
store your cards'
And I always respond
with, "Desmond. It is true. But I will, at some point". It's always a
Desmond. Even the girls. Anyway. Originally I had all my cards in binders and I
found it time consuming to try and drag out each set for the scenario. I also
did not fancy the shoe box with dividers approach as I absolutely would drop it
on the floor. So I have come up with a cheap workaround. I purchased some
coloured card. Printed off the set icons and names and then generated a front card for each encounter set. This
then is colour coded by set (i.e Forgotten Age is red, base set is an
attractive pink etc etc) and wrapped with elastic bands. These are then placed
in a Dunwich plastic bag or a core plastic bag in a plastic box. Now I find it
much easier to get all the cards and if I drop the box? Who cares. Unless its
in a pond. Wait it would float! Perhaps 'volcanic lava' should be my problem
clause which might be an issue in Hawaii but certainly not Leicester, England.
Finally this freed up 2 binders to allow me to store my character cards in
class binders so I have a coloured binder for each class. 'Sweet'
Back to the game
this scenario had a strangely inauspicious beginning starting much later than
normal with me running a heavy head cold and one of the team then had serious
difficulties getting any microphone to work ( windows update? Chrome bug?
Extensions issue? Who knows?) though he double logged in to the chat room which
also had the strange effect of showing a time delay on the two devices so the
same person was doing two different things and being utterly unheard in both.
Anyway that was eventually corrected and we rolled into the game where happily
for me I had a nice god draw to begin. My starting hand was Survival Knife,
Zoe's Cross, Taunt, Dodge and Evidence. Not bad….
Stylish startup shot before the game got going and things get messier
We started fairly
slow with all players taking a setup turn then started to spread out. This encounter deck is aimed more towards forcing
discards and not to multiples of monsters so, bar a few dodgy tests you really
don’t want to hit, the initial cards were reasonable. We managed to spin the
act around a turn before the agenda moved and then had all the joys of finding
Jazz which sounds like the name of a weak movie that no-one likes but goes to
see 'just in case'.
Jazz though did not
want to be found (the git) but was eventually found cowering at the fourth from
bottom slot of the rather large encounter deck. This took a while but even Zoe
was managing to discover clues which is quite a feat considering her low will
power.
Zoe sometimes missed the obvious, but not today!
Elsewhere in the
Miskatonic University the valiant gravedigger Yorick was proving most useful by
continually drawing Yithian Observers and killing them (one with his signature
card eventually he supplied 3 total XP on his own!). Rex did most of the hard clue
lifting and it Is starting to feel disconcerting when he doesn't manage two to
three keys an action.
With Jazz in play we
opened up the dormitories when a couple of doom adding cards spun the agenda
and as it was so late the Experiment was there fast. This led to the usual fun
discussion on what we want to do/achieve and we eventually settled on Rex trying
to clear the dormitories of clues (nine) - he was 'there' and it was a
resolution. In the meantime Yorick would go to the dormitory ,as well, to clear
an annoying Thrall off of Rex and Zoe (who had drawn a whippoorwill) would see
what damage she could do to the Experiment. Then if it looked likely she (and
eventually Yorick as well) could not kill the experiment then we could go for
the other resolution.
Zoe though was a
badass. At that point she had zero damage, four sanity left and her knife,
cross and a machete. So issuing a fast taunt the whippoorwill promptly engaged
and dropped dead without any further action at all by me. I then dropped an
experienced beat cop and the next turn the agenda spun again and the experiment
moved in and (semi (massive)) engaged. With her knife and beat cop Zoe was only
one (actually two I forgot the beat cop gave plus one fight duhhhh) above the
experiments fight of four. The experiment has sixteen! Health and did two of
each damage type so unlike Roland last campaign with his lightning gun ripping
a massive beast apart in a couple of turns Zoe had her work cut out for her
(cut out - get it..sorry)
Though with the
potential to only really do two
damage a time the first turn she did one
with the beat cop and six with the machete and then in the enemy phase used her
survival knife to pump that two higher with the survival knifes free attack.
The following turn the experiment moved so she only gained a further two
attacks one failed (-3) and the other passed (auto-pass!) so that was another 3
damage. I dodged the attack on return as I was playing safe with the encounter
deck but needn't have worried. I then finished it off the following turn.
Elsewhere Yorick had
run to the dormitories to assist the team by killing the Thrall that had just
engaged Rex. This would allow Rex to use his super-human clue skills to gather
all the clues - and he thought he could get all nine in one turn (he had Doctor
Milan and Higher Education in play). Bravely he ran in and threw a knife.
Drawing auto-fail he missed and the knife went straight towards Rex.
Accidentally hitting Jazz in the face killing him instantly (well knocking him
out). The thrall then retaliated doing one of each back to Yorick. Ouch. Rex
had to adjust his plan somewhat and killed the thrall (in one action again
curse combat Rex) before collecting six clues and obviously due to the overload
promptly had a drink (drew Rex's weakness). This did not affect his ability to
get the tokens as being at +stupid levels the two tokens drawn could not stop
him from easily scooped the last clues.
Not so stylish (almost) end shot as the cards and tokens fly everywhere
and the key additional items like 'cup of tea', 'laptop' and 'phone' present
and the key additional items like 'cup of tea', 'laptop' and 'phone' present
Yorick meantime was
supposed to come and help Zoe with the Experiment but drew the second Yithian
Observer which was killed.
So another
successful scenario with no less than seven experience. (2 locations cleared,
library and dorms, 2 yithian observers down, 1 Yorick's signature card, 2 from the Experiment) which is good going
for early in the campaign and should set us up nicely for the next game.
Enemy of the Game
As this slot will
often become 'biggest monster time' the Experiment wins this. Zoe's attack
could have gone badly wrong though as I started with a dodge and Hypnotic gaze
in hand and drew a second dodge during the fight the worse situation would have
been 'not' killing it until it got to the dormitories and started snacking on
students.
Students, like little walking chocolate bars to the Experiment!
Play of the Game
Sorry Yorick I have
to go for the valiant attempt to save Rex by throwing a knife at the thrall and
hitting Jazz then getting battered in return. Sometimes these work and
sometimes these fail. This didn't kill the party so can stand as a moment of
amusement!
Experience
I love spending lots
of experience. Since I have decided to be true to my fast fighting knife Zoey I
was considering two paths. The first was to replace the first aid with two
Moment of Respite which cover Zoey's biggest weakness or alternately a more risky
alternative of one Key of Ys. This has the potential to push Zoe to fabulous
levels. With 3 horror on it she has had 3 horror saved from her or her allies but her base skills
would be 7 brains, 5 books, 7 fight and 5 evade! This makes her far more
resilient to her biggest weakness - which is tests which damage her from
encounter cards. The 10 cards discarded hurts but this is not a mass draw card
deck so I may take that risk. The other problem is that the accessory slot is
good with her cross and this competes but I would have 2 xp left over and
allowing we get one next scenario I could buy relic hunter which would allow me
to have both in play….Decisions decisions…
That's a scary arsed key
Conclusion
A nicely designed
scenario. I like the search for Jazz and the continual card discard threat
level encounter cards. Splitting the groups attention between what they want to
do (perhaps against what they should) is also great. Last time I played this it
was as the first scenario and we rescued the Professor letting the experiment
run wild (fight that? Bugger off).
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